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Meanwhile, your many turrets will continue chipping away at it, destroying it long before it can even reach the bridge.That's the way of battle in Gas Powered Games' Supreme Commander 2. After it's successfully destroyed your land forces, it will foolishly focus on those dummy Energy Generators you built earlier. When the Experimental Assault Bot marches toward the bridge, that huge collection of Long Range Point Defenses you built earlier will start blasting away at it.
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Though you'll want to redirect your units' attention to it post-haste, it will probably make short work of them. Once all the factories have been obliterated, your opposition will dispatch a Universal Colossus. If any anti-air turrets are still giving you trouble, sacrifice the last Air Transport much as you had the first, and eradicate your opposition. If you haven't already, dump your last HeeHola's contents out nearby, letting them join in on the fun. If the aforementioned drop and decoy strategy doesn't work, regroup, and try sending in two to three dummy HeeHolas instead of just one. You should be stomping them with your large collection of air and land units, including a bevy of Engineers which are constantly repairing them. Focus every last ounce of your firepower on the defensive units, and then start destroying the factories, one by one. By now, your land and air units should have put a significant dent in the anti-air defenses. It will be destroyed, but it was a decoy anyway, so that's the desired result. The empty Air Transport should draw the turrets' fire. Simultaneously send your empty HeeHola toward them, and have your aircraft follow not far behind. Have at least four Engineers follow them for repairs. You can choose to start at either the left or right side, as both are identical. Now, dispatch your land units to destroy the enemy's anti-air towers. You won't need what they produce, but that doesn't matter, and you'll understand why you've built them soon enough. Just north of these anti-tank turrets, you should build two Energy Generators. If your Engineers get in the way, relocate them, then resume building. This will make the pathway more narrow, but your units will still be able to get through. Complement them with four anti-air turrets total to prevent any bombers from destroying your work. These should line the sides of the bridge's north-most point. When your forces near the end of the bridge, start having the Engineers build a crapload of Long Range Point Defenses immediately. Let the aircraft join the group, and have the land units sit nearby until they fill up the last HeeHola. Your factories should also be pumping out additional units. You'll face opposition along the way, but you should be able to overcome it. Leaving only one empty Air Transport behind, send the other four HeeHolas to follow at a safe distance. Occasionally have your Engineers-there should be at least six of them-build anti-tank and anti-air turrets to protect your forces, but make sure they're never too far behind. Then, send everything except the HeeHolas marching northward. Finally start cranking out some aircraft, too. If you don't have any left over, build extra land units. Load up at least three HeeHolas with a collection of land units, including a small amount of Engineers and Mobile Armor Boosters.